You only need 30 minutes of charging to get about 4 hours of battery life, and Microsoft says that you should get a full charge in about 3 hours when the headset is not in use. Microsoft promises up to 15 hours of battery life, and that’s pretty much in line with what I’ve seen so far. The headset uses a USB-C port for charging, which is on the right earcup. The adjustable mic is connected to the left earcup and is easily bendable, and it also integrates a useful LED indicator that turns on when the mic is active. The Xbox Wireless Headset only comes with two buttons on the left earcup, a green power/sync button, and a mute button for the microphone. This is much more convenient than having to look for tiny buttons with your fingers, and I think this is really something that more gaming headset manufacturers should copy. Just like Microsoft’s Surface Headphones, the Xbox Wireless Headset uses rotating earcup dials to change volume and game/chat balance. I’ve been able to use it for hours without any discomfort, and that’s personally one of my most important criteria for choosing a headset. Microsoft’s Xbox Wireless Headset is pretty light overall (312g), and it comes with an adjustable headband and pretty soft earcups made of polyurethane leather. The overall quality seems to match what Microsoft offers with its more expensive Surface Headphones 2 ($249.99), though features like active noise cancellation and touch and fingertip controls are missing on the Xbox Wireless Headset. If you can’t really expect top-notch audio quality at this price point, the design of the Xbox Wireless Headset certainly deserves praise. You’ll probably need to mess with the equalizer to get more clarity, but I’ll have more about that below. A lot of reviews have already pointed out the unbalanced sound out of the box, with an overwhelming bass level that can mask some important audio details in games. I’ve been using Microsoft’s Xbox Wireless Headset for a week now, and I have to admit that it didn’t really make a good first impression on me. You won’t be able to use Microsoft’s Xbox Wireless Headset on a PlayStation console, and it’s also important to note that the headset doesn’t include a headphone jack. Apparently a fix is on the way, i will still contact Microsoft for a return label and if the fix is there before the label expires and fixes the issue i might keep it.The gaming headset market can look quite complicated for casual gamers: Some wireless headsets require dongles and can be quite complex to set up, many of them are also not compatible with all gaming consoles. Not bad sounding headphones but not ideal for competitive shooters.Įdit. Still contemplating whether I return these. So in short mic monitoring function - garbage.Ī bit of a deal breaker I have to say, for me personally, as I use headsets primarily when playing first person shooters and would ideally not like to shout constantly - hence mic monitoring would be nice. I tried this by pulling the mic towards my mouth ( at which point obviously the ear cup is no longer sitting on your left ear) the monitoring did trigger and I could hear myself. It never will be in front of your mouth so the mic monitoring never gets triggered. Out of the box Arctis is the better headset for competitive shooters.Īlso the mic monitoring function is useless! I was wondering why I was shouting when I had the mic monitoring on high. The EQ needs a 80 or 60 hz slider as well. Regarding the sound I do feel I prefer the Arctis for competitive shooters, the Xbox headset has too much bass, and when I turn the lower frequency down (125 hz) on the EQ the sound becomes weird and a bit hollow. This had been the selling point for me for a preorder. And I like the volume party chat/game sound dials. The connection with the Xbox is flawless. For some games the sound is great but for shooting games specifically I am having trouble finding a sweet spot (if it has one). Also gets very loud, too loud in my opinion to the point of distortion and destroying your hearing. It definitely has a fuller sound than the Arctis headset for instance. I have mixed feelings about this Xbox headset. I left the following review elsewhere: not one bit happy with the mic monitoring, I think I will be returning mine and get the Arctis 7x.
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